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Stronghold 3 Patch No Steam5/6/2021
Somewhere along the line, a decision was made to release this version of the castle-building franchise and expect consumers to pay full retail for an obviously flawed and sub-par product.This is also quite a difficult title to reviewthere are glimmers of a decent game buried underneath a mess of half-baked code, but I have no way of knowing if a given problem is part of a conscious decision on the part of the developers, or if it is instead simply a bug or glitch.Worst of all, like many fans out there, I held some high hopes that Stronghold 3 was going to put the franchise back on the right track.
Stronghold 3 Patch No Steam Full Retail ForStronghold 3 looks to clear up some of the problems encountered by Stronghold 2, especially on the economic side of things. Much of the city-building aspects of the game have been simplified from the overly-complex earlier title. While players still need to balance peasant happiness by carefully setting up and running an interwoven city machine, it is no longer the extremely convoluted and finicky undertaking that was the previous title. Stronghold 3 Patch No Steam Free Up WorkersIndividual buildings can now be shut down to free up workers, rather than turning off entire industries. And while losing one particular important worker to unhappiness or ravening wolves can still have devastating effects on the economy, players get a little more leeway than before. The actual castle and city building mechanics work fairly well, too. With many, many options to choose from in city and castle layout, the interface is decent enough to allow players to build in just about any configuration they choose. Whether those choices work well enough in the almost claustrophobic map sizes is another matter altogether. I was also annoyed at the fact that players cannot build on a space currently occupied by a worker. Give that players cannot control worker units directly, this becomes a big problem as populations rise and the crowded spaces begin teeming with peasants. Zooming in on a particular unit or building often produces a chuckle-worthy comment or tooltip description, making me believe that there is a glimmer of hope buried somewhere under all those bugs. The rest of my review might seem like a laundry-list of complaints, and I probably wont even cover everything Ive seen. There are simply too many shortcomings to make me believe that this game was even close to ready for release. From the moment I fired it up, it was apparent that Stronghold 3 was rushed, jury-rigged to the point where it could be considered functional, and sent out the door. With its complexity, Stronghold 3 is not an easy game to dive into. After that, players are forced to work it all out for themselves. Given that much of the game involves setting up carefully-designed layouts of buildings to efficient and proper flow of goods and products from one point to the next, this complete lack of teaching left me reloading missions frequently. Unfortunately, this short-sighted guidance was the least of the games problems. First up is unit control. In a game that relies, in large part, in military actions, it would seem fitting that at least basic RTS controls should be implemented. But unit control (and cursor control in general) is terrible.
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